June 25, 2011

Small Note

Finished up Cracks & Remaining mods, just some coding left for the pandorica. And some minor cleanups. Expecting to finish releasing over the next couple days, works been a nightmare last couple days, sorry folks but real life sucks sometimes.

Starting next week, I will be releasing patches ONLY on Wed & Saturdays. I will be working crazy long hours 12 - 14 a day for 4-5 days at a time for about 9 weeks over the summer. So to try and avoid burn out etc and make things easier, I have decided to restrict  myself to 2 days where I will be posting updates on the blog. This should also make things easier for those who are wandering when updates are coming.

About Wave 5. A few have asked the theme, and since haven't had the time to wrap up 4, I haven't releaved them all yet, but I will be releasing some cloning stuff, not just adults, some time lord & alien dna manipulation etc objects, and testing a new Alien Species. pack will likely be 8-10 objects.

Example the biodata extract  container has been used internally in code since wave 1. It can store the timelord DNA print for cloning etc from. So I will be giving you some tools to to create and store DNA of your timelords/sims etc...

The Simbiotic Nuclei is a form of DNA repository for Timelords, it doesn't contain a genetic print, but identifies your sim as gallifreyian biology etc,....I expanded this code when I did revisited with the purpose of expanding it to allow markers of other alien races....the first test run of a new species will make its appearance in this wave.

Hopefully not more lol.

Dragonsire

June 21, 2011

Wave 4 - Public Beta (Partial Release)

THESE ARE BETA, USE WITH CAUTION
Generation NOT Supported (Some/All Function MAY work with it though)
Email for Exclusive has been emailed, if you haven't received and you have donated, please drop me an email. I have emailed everyone from my list from paypal.

Script Updates - 6/21/2011 <12:01am>
Bug Fixed: Workbench Clicking
Modified: Portable Prison Cell (New Base, Portable Prison)


[Downloads]
Wave 4 - Partial Release
Script Registers 3.41
Script Resources 3.41 - Update 6/21/2011 12:01am
Torchwood Portable Prison Cell (Exclusive) - Password Required
[Downloads]

June 20, 2011

Congratz DWKnight

Congratz, he figured out my clue. And figured out the link to the file. Sooner than I expected..... People looked through all the posts, for links. Clue was hidden in the post itself, never had to look further. Words like : ALLUDING to has NOT been REVEALED. Were the hints. Rather clever chap to figure out the link from the words, might try this again sometime. In the meantime, link is removed, file removed for host and will be released with wave 5.

Dragonsire

Recent Activity FAQ

Just to clear up some misunderstandings:

What Issues Version 1.22 caused:
>To Start EA in there wisdom pushed through this update, that contained code from Generations and some from prep work for Pets. It replaced the standard practice of the latest files in the latest expansion, and instead targetted the base game. So mods got broken. They changed some of their code for handling inventory, and items that get placed in inventory, added some skill availability flags to include pets etc. Not to mention some other changes to additional body types etc. So what does this mean, tech base game has access to code it shouldn't. But just doesn't get used because Generations isn't present. Though things like memories etc and core changes got incorporated.

What this meant for me:
>Instead of just doing a bug fix update to late night, it meant adjusting mods for generations without actually having generations installed. AKA not what I had planned on at all, caused nothing but headaches tracking down so really bad crash bugs etc. I even went so far is writing some internal code encase of not being able to get around, the issues quickly..which I managed to eventually.

Bottom Line
>Generations IS NOT supported. It's not meant to me. But it MIGHT be compatible. I will not know until I install and begin examining and testing. Would have helped if I hadn't spent 8 hours trying to fix custom skills only to find out how easily the fix turned out to be, once I identified it, and released they had actually updated the base game further than they had the latest EP.

Wave 4: Development got hijacked because of updating to this BUGFIX, and I'm trying to squeeze in time to get things done between work and sleep.  I will be posting patches and more of the files throughout the week.

Wave 5: is mapped out, and will be revealed as soon as Wave 4 stable. Some very interesting objects coming.

Wave 6: is mapped out, but I have 3 ways I might go hence the vote. I suspected everyone would vote for destiny, but gonna kick themselves when they see what the others are...well maybe, destiny is pretty cool too. Not sure which I'd want actually.....no not true I'd probably go for the HOUR. Because I know what it means lol.

Beyond this I have no definite plans.

Keep an eye out for updates throughout the week, but the full set of files should be available on Friday, unless circumstances prevent.

DragonSire

DoctorWhoMods - Script Resources

DoctorWhoMods - Script Resources
screenshot.jpg Required for all mods. Contains all Scripts, JAZZ Files, Animation Files etc...

TimeLord Dispersal Chamber

TimeLord Dispersal Chamber
screenshot.jpg The Celestial Intervention Agency used this barbaric machine, to remove troublesome or dangerous sims from time. Also used to force regenerate a TimeLord.

TimeLord De-mat Gun

TimeLord De-mat Gun
screenshot.jpg The most dangerous weapon in all of creation, not only does it kill, but removes the victim from having existed.

Simhenge

Simhenge
screenshot.jpg It is said that beneth Simhenge lies a great secret...

Rassilon's Great Key

Rassilon's Great Key
screenshot.jpg Said to be one of the most powerful relics, Rassilon ever created. Kept hidden away even from the president, for fear of what they might do with it. Said to power such things as the de-mat gun.

Cryostasis Pod

Cryostasis Pod
screenshot.jpg Your Sim wont Age, or feel the passege of time. Set Timer or leave Sim Frozen forever. Also Useful for storing dangerous criminals.

Brain Canister

Brain Canister
screenshot.jpg Canister can contain an extracted Sims Brain. Once used by Dr Solon to contain the brain of the former criminal Timelord President Morbius. More recently used by New Earth scientists, to hold the remains of the last sims, most notably Cassandra.

DoctorWhoMods - Script Registers

DoctorWhoMods - Script Registers
screenshot.jpg Required for mods that need to interact with world objects. Sonic Devices & Death Regenerating etc...