June 17, 2011

June 15, 2011

What to Expect Next Couple Days

I will be doing some rapid testing any changes to mods Thurs & Fri. I have had 0 time for actual testing this week and I don't really know what is working and not in Version 3.34. I have I believe found all the Inventory bugs and will posting this fix later tonight. Anyone who has updated there game to 1.22 and NOT Generations and knows of specific bugs not listed in the post bellow, it would be appreciated if you let me know. Email only.

In the mean time, full time lord status and time capsule usage can still be acquired from the cheat menu.

I HOPE to release some/all of wave 4 for public beta testing by the end of the weekend, earlier if possible. Just don't know yet. It may be buggy due to not getting into the hands of testers for any length of time before public release. There will then be a weekish for sorting out any bugs and hope to stamp stable on it by next weekend. I will then be updating the mods for generations, I assume most of the compatibility changes are likely part of the 1.22 update, but don't know yet. Those WHO HAVE donated will receive as soon as public beta of 3.42 (Generations Update) is ready. Followed by Public release 7 days later.

Just to clarify, when mods are updating to the next expansion, that expansion is required from that point on. That is the main reason why I wait until mods are stable and usable before moving on. So if Generations works with 3.34 & 3.41(Wave 4), great but I don't guarantee 3.42(Generations) to work for anyone without it. Just FYI. If bugs in 3.41/3.34 report them otherwise when 3.42 I don't go backwords.

Also you can expect to see the mod listings for wave 5 to start popping up after this weekend.


Script Core 3.34 Bug Fixes

Still Sorting through the bugs from EA Update 1.22. I will post the updates here as I fix bugs. Please continue to email me if you find any and please provide me with as much detail as possible. I am working 10 - 12 hour days this week, so wont have any time to do much testing, until get a couple days off, currently on an 11 day stretch :(

So please keep an eye on this post, if no bug listed, I am not likely aware of it.
Bug Fixes - Saturday, <????> am
Bug Fixed: Coronet Use - Dominate Minds With Coronet
Bug Fixed: Use Watch, Become Sim
Bug : TimeCapsule TimeTravel

Bug Fixes - Wednesday, 11:59pm
Bug Fixed: Multiple Inventory Bugs (Black Scrolls, TimeRing, Book, TimeCapsule)

Bug Fixes - Tuesday, 11:59 pm
Bug Fixed: Crown Usage after Unlocking Mind - Testing
Bug Fixed: Coral, Sim & Mailbox Inventory EA Inventory Bug - Testing
Bug Fixed: Portable Eye, Sim & TimeCapsule EA Inventory Bug - Testing
Bug Fixed: Demat Circuit, Sim & TimeCapsule EA Inventory Bug - Testing
Bug Fixed: Chameleon Circuit, Sim & TimeCapsule EA Inventory Bug - Testing
Bug Fixed: Future Sim Place Coral in MailBox, EA MailBox Inventory Issue - Testing
Change : Time Capsule no longer uses Portable Eye as Battery
Added : Time Capsule can Regenerate power / different rate per Time Capsule Type
Added : Time Capsule gains additional power, if near Temporal Energy or Rift Activity
Added : Portable Eye can transfer power to TimeCapsule Through Tardis
Added : Portable Eye can transfer power to TimeCapsule Through Control Console
Added : Cheat Fill Portable Eye, Collected Power

Bug Fixes - Monday, 11:14pm
Bug Fixed: Unlock Mental Barrier Using Coronet - Testing

Bug Fixes - Sunday, 10:37pm
Bug Fixed : View Skism, Recognize Reaction in custom skill journal
Bug Fixed : Lazarus gain Regeneration

Shared Script 3.34 (6/15/2011 11:59pm)

June 12, 2011

Updates to Latest EA Patch- PLEASE READ

I have updated the mods to the lastest Late Night Patch 6.5.1. I have disabled some of the code that is part of wave 4, but I may have over looked some. So use ONLY if you have already updated, and are ok with using something not fully tested. I would strongly suggest if you use this not to save your game or use a save your not concerned about.
My work week is going to be extremely hectic, so I still do not have an eta on wave 4, though there is not much left other than some strict testing. I will update progress when i have a better idea of release day, but I am shooting for next weekend as a possibly public beta release. Generations update will follow stable release of wave 4.
If you have sonic devices the bellow file will replace them, they had to be replaced to fix a holding issue, and some fx positioning

OK after investigating further I discovered a couple things, EA needs to get there updating $%# together. Base scripts are more updated than that of latest expansion installed....what a frigging nightmare. Not to mention 4 hours of rewriting skill system to rely more on nuclei then skill calls in case not fixable only to find out it might not have nothing to do with that. Also they change the way inventory is handled...and a few other annoyances.

Hope to sort out all this...soon.

Only have to work in 4 hours lol. OK these files are the stablish versions, not everything is tested but the major conflicts are resolved. IF there are bugs....and I am sure they are, since EA felt the need to insert Pets Code into the update as well, not hard to tell they have been writing both expansions at the same time. Please email me the details. Wave 4 will be updated to require 1.22.9.

Shared Script
Global Register
Sonic Models