May 28, 2011

You would look good in a Brain Canister


This is the final preview of this object, I have just finished writing the code to store sim as a brain canister on dispersal. You can take sims for the suicides as well. Next up will be finishing the cryo statis pod updating and fixing.

The Master's Tissue Compression Eliminater

The Master's Tissue Compression Eliminater
screenshot.jpg The Master’s favorite little toy. Just remember that those dolls are not for playing...

The Master's Lazer Screwdriver

The Master's Lazer Screwdriver
screenshot.jpg Who needs sonic... especially if it also has Lazarus Tech...

4th Doctor's Sonic Screw Driver

4th Doctor's Sonic Screw Driver
screenshot.jpg The Fourth Doctor loved the idea that the sonic screwdriver could open any door... except the ones that it couldn't!

10th Doctor's Sonic Screw Driver

10th Doctor's Sonic Screw Driver
screenshot.jpg The Doctor's Sonic Screwdriver has taken many shapes over the years. It is a great tool for repairing things, scanning for alien tech, and unlocking doors - unless they are deadlock sealed.

May 25, 2011

Timelord SMASH!


One of my Beta Testers requested a feature, I am an obliging kinda guy lol

Bug List Script 3.3

Please refer to this list below before reporting bugs. I will be posting download script updates throughout the week.

****UPDATE*****
New Event System seems to be stable according to testers, will be linking code tonight, I have updated the code and have sent it for final testing. Should be posting an update next day or so.

2:00 am - 5/25/2011
Fixed : Sim Standing around during event to meet future self
Fixed : Cast Coral Into Skism, Not Appear
BUG : Return From World Travel Unlinks Objects - TESTING FIX
Changed : Tech Without Identifiers to Identify as TimeLord Technology
Changed : Merged Sonic Menus / Direct Action Clicking Uniform With Selectable Device To Use
Added : Single Target Scan (Info / Deactivate Holograms & ForceFields / Disarm Traps / Unlock / Repair / Destroy)
Added: Lazer Target & Destroy Boulders

[DOWNLOADS]
Script Core Update 2:00am Wednesday 5/25/2011
Register & Resources Updated 9:00pm Thursday 5/19/2011
[DOWNLOADS]

K9

K9
screenshot.jpg Master?...Mistress?

Dalek

Dalek
screenshot.jpg Exterminate!

Sisters of Plenitude - One Thousand Diseases Chamber

Sisters of Plenitude - One Thousand Diseases Chamber
screenshot.jpg ...

May 24, 2011

Script Core 3.3.Release

With the event fixed and in final testing, and the majority of major bugs squashed I very likely  be posting the final updated links tonight when I get home, for version 3.3 of script core, and unless some major bug pops up its head the next available file will be 3.4 which will contain the beta for wave 4.

What does this mean? This means I will be focusing more of my attention of wave 4 items. And with some vacation time coming up in a few days, should see some rapid updates on progress...we can hope lol. So any small bugs or changes to existing items, or added features etc will take place in the next beta.

I have said this a couple times, but a few people emailed me concerned over the release of generations. Unlike Late Night (I HOPE) EA wont cause a major issue with custom scripts and will not require all package files to be updated. Wave 4 Will be released WITHOUT initial support of Generations. 

WHAT????? THE HORROR!!! lol No fear, this is to ensure that those who do not run out and buy generations can enjoy the new stuff coming. I will update everything to generations after initial release, but will keep both script versions available.

Again assuming EA doesn't break us again lol.

Thanks again to all those who have been sending donations, as promised once wave 4+ is released exclusives will be made available to you. Also appreciate the ad viewers, this always helps as well. 

I'm expecting to release wave 4 items for beta testing right around generations released date, so please please please if you plan on installing generations, wait for a supported version before using my mods.

DragonSire