December 28, 2009

Shared Mod Resources






















DoctorWho SoundFx
screenshot.jpgDescription
Used as a central resource file for all custom sounds. Will be recieving updates as more sounds added to new objects.
Recommended Expansions
Required























King Maker
screenshot.jpgDescription
The King Maker grants a Sim the status of a TimeLord. Why is it important to be given the title and not just take it? Well there's just nothing like the real thing, some TimeLord Sims can do things that others cannot. She sets them on there path.
Recommended Expansions
RequiredRequiredRequiredRequired























Simbiotic Nuclei
screenshot.jpgDescription
The heart of a Timelord. Grants them the ability to withstand time travel, link themselves to there Tardis and allow for regeneration. Rassilon was a clever fellow after all.
Recommended Expansions
RequiredRequiredRequiredRequired

September 8, 2009

Site Down

It has been ages and I am still going flat out, no updates expected in the foreseeable future, but at some point with Sims 3 looking great, I will look to Sims 3 to be a great platform for making mods.

June 27, 2009

Ongoing Issues

Ongoing Issues Posted by Dragonsire at 9:25 PM
There have been some issues with my domain registar as I was switching to another company to get more features for upcoming projects. So hoping to work them out soon.

I have played Sims 3 a fair amount can't wait until there are full editing options, contrary to the beliefs of some I have not stopped working, but my time has been all over the place, currently working about 45 hours a week and working on writting 3 seperate computer programs for some clients, so not much time for anything fun.

But as soon as I do, it will be posted here.

Read More...

May 20, 2009

Sims 3 Leaked!

Well it happened with Spore, and now it has happened with the Sims 3. I guess when you make people wait for months after a game is done simply to market better, this tends to happen more easily.

I encourage everyone to buy an official copy when release comes out, as Sims is a great franchise, if over priced, and annoying to rebuy all the expansions, but un the less, if you download a copy or not, please support the game with a purchase after release day.

May 17, 2009

I know I Suck! lol

Yeah still no time sorry, but working away on other projects still so some exciting stuff still coming, Sims 3 right around the corner, who knows what's coming and when lol not even me. But as for important news since I wont have the new blog up for awhile yet:

Yeah Rose, I assumed we would only get a glimse of Rose with 10.5 due to the regeneration, however this asks a couple questions has rose returned? Is this only a vision? Or is 10 dying because of all the regen energy used to make human copy? And Why is the ood following him?
Lots of questions.... can't wait.

April 27, 2009

New Doctor Who Blog Coming....

As I just recently mentioned I am/have been working on a new Blog for Doctor Who. I pan on it being one of the most comprehensive bogs around. Not just for spoilers. Now I'm not big on infomration like ratings etc, but I have some great ideas for it. I have got the software mostly written that I will be uing to format my Posts to a unilateral style, much like my mod tables etc. But if anyone has any suggestions for features or things you would like to see available please feel free to drop me a line or post a comment.

In the mean time if you wanna see the logo i designed and a really early draft of the site layout, goto http://weboftime.dragonsire.net/. Just keep in mind I do not have any info or widgets I am using uploaded yet, as I will be doing it all in 1 day when I do.

April 26, 2009

New Email Address

In preparation for the coming months, and the addition of a new blog coming etc. I will be using the Email Address (doctorwhomods@dragonsire.net) for this blog. The Kontactr Button has been updated and a mailto link has been added directly above it.
Those who have been using any of my personal email addresses please use this address from now on, if it invalves something to do with this blog.

Update:
Almost forgot Site can now be bookmarked as: http://dragonsiremods.dragonsire.net/

April 25, 2009

About the Specials

Just my take on what's coming.....

The Doctor has been see filming in a variety of different places and with a variety of people. First I wanna address the issue of the master. There HAVE been reports of him filming and even being pictured in a shot with Wilf. The debate seems to be is he, or is he an extra. Well there is an extra who does look a lot like him.


Simm (Planet Gallifrey)


Now me I would like to believe it is because the Doctor needs a worthy foe, the Master to me has always been his arch nemesis, and in another way, friend. Dont yell, its true, he could have destroyed him utterly many times, and his DEATHS usually resulted because the Doctor COULDN"T save him. Plus if you consider the audios or books, it has always made it clear the Master and Doctor were the oldest of friends before they became enemies..

But the knock four times.....maybe the Master's sound of drums....but I believe it is more than that. It is either what the actual drums are, death etc, or an act that will happen, like the doctor will nearly die 4 times, or someone close will.

But here is the 1 element no one is talking about....when the Doctor regenerates will he though. Bare with me here. He's on his 10/11 regen cycle depending on what you believe, I belive he used up a regeneration, Matt Smith may be the 11th Doctor but on his 12th regen cause one got used. Why didn't Doctor Regenerate? Simple...Rose..All I'm gonna say...Rose. But since then he is getting darker, and darker. Regen may help this...but I don't think so. According to most media etc it started with the 6th Doctor, and I just don't mean the Valeyard. When Davison regenerated he felt it going wrong...although yeah think they all did, but it felt different. 7th Doctors was a clown, but that changed drasticly, becoming a manipulator and hinting at being more than a timelord. 8th Doctor movie was friendly humanish, but if you, and I do consider the Audio plays cannon he gets very dark at times. And by the accounts of books and comics, very dark in those aswell, which we all know eventually leeds to the destruction of the TimeLord's at his hands, maybe more than once.

9th Rose helped meloow him some, which helped 10th be so close with Rose his heart having mended some. BAM Looses her, MArtha, Donna etc....his dark side become more and more apparent. Yes he is still a funny happy go at times, but its like a switch gets turned and then darkness. And with what is happening in the specials likely to get pushed right over.

So this brings me to my long winded point. How will Matt's Regen change the doctor...I think it will be a degenerate....I think a simple regen will not fix dear old doc, think something will happen on such a level that Doctor will either get younger, loose his memories or soething further that may actually reboot the character somehow. This would suck, as I can't stand reboots. But it might be the onlt way for Doctor to get rid of the dark side of his nature.

But....We will see. As for Rose/Donna/Martha/Jack etc. I believe since Sarah Jane is showing up, unless that is for a clip for her show only, which would be kinda cool, then they should have Rose. But that leave too much to cover in 2 eps...so I think it will be just Donna and Sarah Jane, and Maybe Jack since they could use a clip on Torchwood. Rose coming through with his human version...would be terrible, unless and only if the remaining part of the Doctor went into the human version somehow. Making Matt Smith truly Doctor 11 and Human Doctor/ Real Doctor Merge leaving with Rose.

So if not the MAster who would I like the Villian to be? Rassilon. Just see Patrick Stewart season finale first ep ending, "Hello Doctor! Welcome to the game of Rassilon!, and this time you will die!" In the finale Rassilon brings the TimeLords back but this time around they are no longer passive guardian of the web. And the Doctor goes on the run...again.

















New Stuff A Coming............

Ok Work all caught up, finished work on a few other projects and got back from a week trip, and just ordered 2 Doctor Who Classic Figurines, 4th & 6th from ebay, since in Canada and we SUCK for getting any decent stuff here. Not too bad a deal about 66.00 CAD for the 2. Will get the Peter Davison one next but would like to find one of the rares with the celery, just doesn't seem right without it. These be my first actual official Doctor Who stuff ever lol how sad is that. Seen them all, read most, but hard to get hands on lol. Maybe 1 of these times gonna fly over and kiss my VISA goodbye when I am done lol

Not sure if I will try and get the others from the wave or not, as I know ROBOT is aswesome, but the villians..bah..not big on really. Debating on which Tardis to get, thought maybe the USB HUB version but not sure yet as I hear rumores wave 2 or 3 of the classics will be a Tardis to build.

For those who don't know what the hell I'm talking about Character Options produced a line of Classic Doctor Figurines a while back, 4th, 5th, 6th Doctors, could Robots from the 4th Doctor Era...Companion Lella...name of them and ep escape me at the moment, a Zygon and....o buggar froget..ummm...wang something maybr...either way...seem to be very nice versions. Wave 2 has ben hinted at to have the 7th & 8th Doctor but I have also seen reference to the 1st and 2nd Doctors....so dunno. My goal will definately to get a decent of of each of the Doctors when possible.

9th Doctor seem to be realitivly easy to get so gonna wait on that for a bit, 10th doctor....well I have seen quite a few, I want the fgure with the long coat and regular suit not blue, lost out on bid on the last attempt lol. Aparently this figure comes with a Rose version and Cassandra....well may end up getting the companion set so whould be duplicate Rose....so....can't win.....lol

Last gotta get a Dalek, so many versions.....hard to tell with pics....but just gotta get me one lol maybe 2 lol..........anyways enough about toys lol

So very dissapointing results from submitted Doctors for contest, didn't even recieve 1 of each, a few did same ones, but recieved a very very small fraction of the entries I had expected and had contacted me with pictures of them early on. This may be a result of my lapse of promoting so I don't blame anyone. Thos who did send me the entries will all recieve a special object as promised. It will be posted here when I have them ready.

As for the future, well this week coming I will be sitting down and deciding which mods need to be completed and making a time frame to do so. I will also begin editing and getting back to work on Interior.

I also have a new blog coming, It's been in the works for awhile, it will be based on Doctor Who as Well, but more of a Show thing, then mod. Info on books, toys, etc... Likely to come on line end of May early June. Want to have most of the content in place before going public. I have the layout and graphics designed, some have already been spotted lol. Futher info will come on this about a week before.

So you can look forward to seeing some new mods coming up very soon, and all that good stuff. I have recieved a few inquires about giving better explanastions of features with my mods, and I will look at coming up with some kind of guide for these. So for those who keep poping in hoping for some news and downloads, by the end of next week it all begins again!

DragonSire
"Reality is Boring"

April 9, 2009

Donna is Back (100% Sure)

Wow! Crazy few weeks, looking very good to finally get all my work caught up by end of weekend..yeah..cross your fingers and toes lol.

Donna is back, pictures already floating around. More importantly so is Wilf!..and oh Sylvia too. (yeah) Kinda hoped this wouldn't happen for awhile as much as I would like to see her back kinda getting sick of the whole its forever this time, well maybe not forever this time, but next time it's for sure, Daleks, Rose etc.

Don't get me wrong I adore Billie, bad wolf, and not a fan of how it was left, yes she gets a human version, but he isn't a copy...he's different but has memmories... not to mention I hate the whole grow from a hand thing. Was really hoping Billie altered herself to be more the Bad Wold in order to cross the barriers and would have been left more Joan, live a life grow old die, and then the Doctor move on, or Billie fully become Bad Wold and become more higher being. I just dont wanna see the same faces pop up and be forced to leave unless its for a real long time. But I am not against it if it FINALLY ties up the loose ends FOREVER.

Wouldn't be the same to see Billie come back without Tennant, just wouldn't be the same. I truly believe each Doctor has his companions, and should always continue forward. Rose was an exception in my eyes, she was the one who actually crossed the Doctor's Feelings Barrier, and i think that should be left a unique thing, anything else would cheapen it. I still hold out that River and Human Doctor are the ones who hooked up. But unless they address Rose/Doctor in some final way, likely death from old age or other, I think it's always going to feel wrong.

Donna I hated her being left that way, and I expect he will likely sacrifice himself so she can remember, but I think this would have more impact way later. Lastly Matt Smith, I have finally seen him in some roles....he's ok, he's no Tennant nor Eccelson but I think he may be able to PLAY the part, but he will never BE the part. And god I hope he cuts that friggin hair first. The doctor should command a presence not, a teenage rock band look. He can have his own STYLE for all I care, but I dont think he should playing it like a hippy or grundge etc... I hope he doesn't hurt the image because if he can pull off a decent look of the Doctor, even if its a bit unique...I think he will be fine, otherwise, grab the torches!

March 31, 2009

Thank You for the Kind Words and Understanding

Thank you very much for all the kind words and understanding in this matter, my girlfriend is doing much better now, and is getting back to old routines a bit more, as are we all. Work is nearly caught up now, only about 1 week behind compared to 3 the last time I posted.

Today marks the end of my contest, please send me your download links for your entries, even if having already done so, to dragon.sire@hotmail.com, subject: Contest. I will be looking through them over the next week, all in all I have recieved about 40 people who were planning on sending me there entries and only about 5 came in, so??? I will leave the window open until the first week of April concludes to have them all in.

On a side note....Donna to Return for finale with David?...betting that is why he regens!

Dragonsire.

March 19, 2009

As some of you have Already guessed

As some of you may have guessed things in real life took a pretty shitty turn. My girlfriend's dad has been battling cancer for some time and recently had to have major surgery, we thought things were coming around two weeks ago when he passed away.

Right now my focus has to be her. I cannot predict when I will be active on this site again, but I can promise that I will be. As for the contest, I still hope there are lots of entries and I will reward the winners as promise once everything is normal again.

I had to break/postpone a number of side projects and favors and I am very sorry and I haven't forgot any of you, I will certainly try and make things up down the road. I have about 2 -3 weeks of work to catch up on, quicker If I can, then I will address my freetime projects. I hope everyone can understand, and I will post back here sa soon as I time permits. To those that email me, I will get to them...there are quite a few already, once I know more and wont have to break any promises.

Thx.

February 26, 2009

Not much News

Sorry this week has been hell to say the least, first I had to rebuild my computer twice, once for the upgrade of mobo and 2nd becuase after using less than a day I realised the mobo was bad and had to replace it and start again. Then I had a family hospital thing to deal with, and finally I came down with the worst flu I had in 3 years lol. Not too mention real life and work lol.

So Sorry I haven't touched mods at all, just about got everything sorted out..computer good...family thing...more or less on hold for a week or so...flu almost gone I think.

I will post again over the weekend once I can sit down long enough and take the time to get crap done lol. To all those who have sent me your links for your doctors to view and download I want, you to take time, there is lots of time with this, there is no reason to rush things. I will be checking them out the last week or 2 before end of march to see where we are at with participation and which doctors etc. I will then post a section for people to view and voting will be enabled on the finalists for 1 week after the contest entries close. Please make sure if you are sure u are finished that u include a ingame shot you want used for your judging and all the package files needed. I will not be posting any of the shots until atleast March 14th, so there is no rush.

Post back soon.

February 17, 2009

Bigger on the Inside!



Ok I lied, I said no screenshots before I was almost done, well just so everyone would know I am working away I decided instead of answering a bunch of different emails, just show a quick peak at progress. And no before you ask it will not be a single object, it would be way way to large lol (though much damm easier lol).

I will be making the walls and surroundings in console room before I finish the console. It will be last. I will be updating progress area once I begin creating the in game packages, and narrow done the specifics. I hope to begin texturing tomorrow and if I am lucky, creating the wall packages for a test run. I have recieved a few emails regarding enterin the contest or asking what the exclusive prize is, and if its the regen into the doctors.

The exclusive item is a secret. Sorry. It will be annouched after the date closes and before final decisons are made. I will only say this, itsd octor who related, and I have never hinted at or released it before. It will be publicly displayed on this site after the contest as an existing mod, but will only be made available to contest winners or special appreciation. This will be the first of such items.

The Regeneration package will be made available to everyone. With the best versions of the contest entries.

As for the grand prize winner. Virtually any mod is open as long as its not something already planned. Dalek etc. They will be released in ther own time, likely not long from now at the rate of progress I have made revamping mods. This could be a new sonic screwdriver, classic console or other, the wire, Torchwood hub, lazarus chamber, eye of harmony, rod of rassilon whatever.. If you are intending to enter please leave a comment (in the contest post) with your planed doctors, that way we are sure that not everyone does tennant or baker.

Once Console is done I will be taking a small break and doing some upgrades and bug fixes on some of the test releases, also adding more features to lot travel for tardis for those that are testing it.

February 16, 2009

Calling All Doctor's!



Okay its challenge time! This is a competition to see who can create the most realistic and accurate Doctor!

The Best version of each doctor will be used in a Special Regen package, allowing your sim to Regenerate into each Version. Each winner will also win a special exclusive Doctor Who Item, never before released. The GrandPrize winner for the best overall will also be entitled to name any Doctor Who Mod they would like to be created (within reason).

Read Below for rules....

In order to qualify in each category you must meet the following criteria:

  • Be any of the Doctors, not companion or other timelord
  • Must be wearing an outfit seen in the show
  • Cannot use other modders creations, must be your, or maxis, unless u have permission
  • Package Files must contain all necessary files to see sim in game
  • Must include a screen shot pose from in game of Sim in Action, to be used in judging

Each entry will be scored out of 10 in 4 categories. (Hair, Face, Body, Clothing)

Closing Date will be March 31, 2009.

Entries can be emailed to Dragon.Sire@hotmail.com

Lets see what you got!

February 15, 2009

Just a quick update on Cassandra



Mesh and Most texture changes are completed. I have been working on her new code as I work away on console meshing. She will be realeased sometime this week. I will not be posting any screen shots on console room until it is mostly finished.

February 14, 2009

New Earth (Sisterhood 10,000 Disease Chamber)























New Earth (Sisterhood 10,000 Disease Chamber)
screenshot.jpgDescription
The Sister had to grow there own flesh in order to create enough cures for all the New Humans. You can produce enough elixir from own zombie to prolong the lives of many!. Cure Diseases! Produce new moods!
***Warning do not let the flesh free!
Recommended Expansions
RequiredRequired































Version Change Log
VersionDateChanges
1.0.Alpha2008

  • Initial Mesh
1.0.Alpha.Rev1February 7th, 2009

  • Tweaked Mesh, Size, Shape
  • Early Texture
  • First Package In Game Build
  • Preparations for Modding in Place
  • Create Sim Flesh (Zombie)
  • Incinerate Sim Flesh (Zombie)

1.0.Alpha.Rev2February 12th, 2009

  • Create/Extract Elixir From Chambers
  • Produce Elixir of Life
  • Produce Cures For Vampirism
  • Produce Cures For Lycans
  • Produce Cures For Plants
  • Produce Cures For Witch
  • Animated Elixir Tanks
  • Hide/Show LinkPipes
  • Animated Chamber Door
  • Zombies Get Smarter & Escape Trigger Flesh Free (BUGGY STILL)
  • Power on Lot Disrupt/Restore


1.0.Alpha.Rev3February 14th, 2009

  • Added Light Meshes to Chamber
  • Added Interior Texture & Pipes
  • Flesh is Free Fully Enabled
  • Corrected Walk Area
  • Labels on Tanks Showing Properly








Bug Tracking Log


  • Does not include "mood elixir"
  • All Zombies attack same sim




















Downloads
VersionDateDownload
1.0.AlphaFebruary 14, 2009Download
--

Happy Valentines Day

I have released New Earth Mod it has virtually all the features I had hoped for, few minor things I just didn't get around to yet and will likely come back to once this has been circulated and tested and played with enough.

I have also updated the Nuclei, minor bug fixes and 1 bug that is caused when sim has hidden skills but not all hidden skills would prevent sim from continue to regenerate.

Enjoy
"Reality is Boring"

New Earth Mod Tomorrow

Download of new mod should be tomorrow, I had an issue and had to take a new aproach that set me back on time. I will be finishing it up between the few hours I have left tonight and tomorrow between valentines plans. I do not how many of the elements I have planned will be included with the first test release, but I suspect most will be. Further specifics when I release it.

Tomorrow evening I will also begin workin on the new series console room and will be updating the next release area with planed features etc. To everyone that sent me there ideas or suggestions, or posted there comments I will certainly try to include them all where possible.

February 13, 2009

Simbiotic Nuclei of a TimeLord























Simbiotic Nuclei
screenshot.jpgDescription
The heart of a Timelord. Grants them the ability to withstand time travel, link themselves to there Tardis and allow for regeneration. Rassilon was a clever fellow after all.
Recommended Expansions
RequiredRequiredRequiredRequired































Version Change Log
VersionDateChanges
1.0.AlphaJanuary 14, 2009

  • Controls Sims Ability to Become a TimeLord
  • Tracks How a Sim Became a Timelord
  • Tracks/Sets Current Incarnation
  • Controls Ability to Regenerate
  • Upgraded from Previous Sisterhood of Karn Elixir, to Invisible Controller
  • Allows use of Tardis
  • ...more to come
1.0.BetaJanuary 16, 2009

  • Regeneration Bugs Repaired
1.1.AlphaJanuary 19, 2009

  • Ability to Control Aspects of Regen
  • Updated to Use with Skism & Elixir of Fire
  • More Stable Turn On/ Off System
1.1.Alpha.Rev3February 13, 2009

  • Corrected Hidden Skill Randomize








Bug Tracking Log






















Downloads
VersionDateDownload
1.0-
1.1.AlphaFebruary 13, 2009Download

February 11, 2009

Progress Report



All is progressing well for those who don't keep up to next release status , and have emailed me. Very hopeful to have a release before the weekend. I begin working on console begining on Saturday, bit surprised by the lack of responses in regards to whether or not console interior should be 1 object or many, or features you would like to see included, well don't say I didn't ask, if it doesn't do or have the features you were hoping for you can only blame yourselves. There are 3 days left. Those who want a feature or have specific requests post them in the comments area, or if you wish to discuss something or want a specific question answered use the Kontactr.

Otherwise I will post back sometime in the next couple days on progress of current mod.

February 8, 2009

Console beginning in 6 days....

Well now that Tardis is in actual Test status we can move on to Cassandra / New Eart Mod. Yeah! Well I know I am excited. I will be posting my status daily in the next release status post, so if your wandering how much longer, what's left etc take a peak. Just a note on Tardis, I will be adding changes to Tardis and bug corrections and new features in the future, this is certainly not the end. And there is still lot travel features....so look for these in the future.
Now for the Console....

In 6 days from now I start the console of choice which certainly looks like it will be the modern console room, which is going to be probably the hardest of all lol, but once that is done we get to some really great mods, namely Dalek and others. Would really appreciate any picture of the modern console showing the things on it, layout of room. I have requested this before but only got 1 or 2 people actually help out, 3d's do not help me, I dont want other peoples mesh designs to influence me or there take on how it is laid out. Photos of the playset from different angles would be incredibly helpful, or just great shots, distance shots dont help much. As mostly they shot the same side and angles in the show.

Also since this is almost from scratch I am going to ask for some input on how you would prefer it. A single placeable object with the interior pillars and console, walls etc or a buildable set so you can move things around, add extra rooms etc. I dont plan on using texture for walls. I inend a single wall mesh or joinable mesh of some kind. Dont mention the door I have got that worked out with a really great method planned.

The Console will have some animations, probably not the controls, as that would be incredibly time consumming. But definately have some interactions, some similar to the Tardis itself. Room Lighting, I am going to look into having different actual lighting, regular and the red hint.

As far as me building other rooms....I dunno if I will take it that far or not, the Zero Room was destroyed in the classic series, although I think big finish has it that it has been rebuilt, but status in current series is unknown, so we only get to see 2 rooms in the show...very lame...the wardrobe and the console room, with a bunch of trunks underneath console, which I thought were in his attic?

As far as the other console rooms go, they would be much easier and I would like to at some point do them, and the Torchwood Hub.

So start requesting your features for the console room now, give your opions, make sudgestions because in 6 days I start. And there will be no going back.

February 7, 2009

TARDIS























T.A.R.D.I.S
screenshot.jpgDescription
T.A.R.D.I.S. The Doctors Time Capsule. With it you can travel in time, visit other places, control the weather, heal yourself, and a great deal more. But beware the Daleks, they can sense a Tardis From anywhere!
Recommended Expansions
RequiredRequiredRequiredRequired



Required
Required
Required
















































Version Change Log
VersionDateChanges
1.0.AlphaJune 2007

  • Mesh & Texture
  • Enter / Exit
  • Change Clothes
  • NO DOOR
1.1.BetaSummer 2007

  • Added Doors
  • Added Interior Shot
  • Dematerialize / Rematerialize
  • Animated Doors
  • Added Light on Top
1.2.AlphaFall 2007

  • Time Control Abilities
  • Travel Around Lot
  • Newer Mesh & Texture
1.2.BetaFall 2007 - Spring 2008

  • Travel to Community Lots
  • Build Robots
  • Pickup Potions
  • Health and Money Effects
  • Multiple Sims Travel
  • Workshop etc
1.3.AlphaSummer 2008

  • Added Requires Power
  • Open Up Rift
  • Newer Mesh & UV Mapping
  • Seperated Mesh Parts For Future Options
  • Change Weather
  • Plantman Cure Added
  • Requires Key
  • Key Uses Imprint of Nuclei to ensure can only be used for that Tardis
  • Nuclei will ensure Owner always can enter
  • Sim Dies For Good, Tardis Will Die
  • Access to Fob Watch
2.0.PreviewJanuary 30, 2009

  • New Mesh &Texture
  • More Mesh Options for Future Textures
  • Seperate Light Up Materials Bulb & Windows
  • Better Random Lot Function
  • Weather Control
  • Power Usage, Recharge with opening Rift
  • Seperate File for Lot Transitions Supported (Demat Circuit)
  • Better Compatability with Seperate File for Travel Functions (Added soon)
  • New Interior Texture (Temporary)
  • Better System for Time Travel
  • Functions Seperated by TimeLord & Human
  • and probably more....
2.0.Preview 2Febrauary 4, 2009

  • Added Random Dematerialize if land somewhere and can't get out.
  • Textured the Handle & Keyhole
  • Repaired - Now (Using Dimensional Stabilizer) can Travel to Community Lots and Return
  • Aux Control Features, Turn on and Off Lights
  • Change Exterior to Bad Wolf, Turn Left
  • >Still More Coming
2.0.AlphaFebrauary 7, 2009

  • Fixed Window Move When Entering/Exiting
  • Fixed InGame Thumbnail
  • ReEnabled TimeLord Usage Checks
  • Adjusted Mesh (Door Lock Position)
  • Adjusted Bones, Door no longer Extrudes
  • Adjusted Mesh (Handle Size & Shape)
  • Added Lighter Exterior Texture
  • Added Classic Interior View
  • Added Local Movement Around Lot
  • Added Change Direction of Tardis, When Exiting Only








Bug Tracking Log


  • Clickable Area Not Reflecting Properly
  • Ground Shadow Still Not Gone, Removal CuasedGame Crash
  • Lights not Detecting Night/Day
  • Tardis Door Sound Not Right
  • Freeze Time Not Working, Disabled...may move to something else....new idea in my head...




















Downloads
VersionDateDownload
1.0.BASIC.F (OLD)2007/2008
2.0.AlphaFebruary 7, 2009Download

Tardis Test Release Download

I am running my last set of tests now to ensure TimeLord menus are visible and Sim Menus are visible and that all are not showing up for both. Once completed sometime in the next 1/2 hour or so, I will be posting the download, please read bug log.

After trying for a number of hours I was only able to get 1 of the 2 features I wanted working properly. It is Lot Movement. You can now tell your Tardis where on the lot you want to go. Now this is a global mod, and will be affect/cause problems if you have a conflicting detination mod in use Teleport here or such. As it replaces the in game menu, it will not affect mods that affect destination that do not replace menu unless using the same INSTANCE NUMBERS. If unsure remove the hack or dont add mine. This will only work with Apartment Life Expansion as again, replaces menu. If i can come up with a way to get around this limitation I will do so.

As for the second feature it was i thought going to be very easy to do, and turned out to almost drive me off the bend. Simple change the direction the Tardis is facing while a Sim is inside. Should be easy right? NOPE. I either had the Tardis believing it was facing the desired direction, but physically not moving, hence walk out of wall or moving and door and sims not going with it. I tried numerous methods but with not satifactory method. I have changed a couple things, but if not even close to working right, will be hidden and disabled.

To those I have given the nod too about testing out lot transition, I will be emailing u with the download link and instructions within the hour.

Download link will be availale in New & updated & Available mods with version indication of 2.0.Alpha once I have posted it.

>UPDATE
Changing Direction is functional but not what I had intended, Sim now exits when you change the direction you are facing, and Tardis may move phyically instead of just direction. I mainly wanted the option when materialized and trying to exit instead of always trying a new random location, to try and rotate tardis first. Doing a quick test but if it does not work, If not I will disable it, and the manual select direction option.

>UPDATE
Tardis Direction Change when Exiting seems a bit...not exactly what I wanted but working, removing manual direction change. And posting Tardis.

Slight Delay

I have added a few new great features to the Tardis, and I am just working out the last of a couple issues, download will be available the next hour or so. Sorry for delay, but trust me you will be glad I added them.

February 6, 2009

Tardis Classic Interior

Since there will be no downloads today I thought I would share the aternate exterior and classic interior that you can also select with the Tardis.

Download will be available tomorrow afternoon,

Tardis Test Release Date Set

So I have tied up most of my loose ends now, and I satisfied with the results. I will be releasing the full Test release Saturday afternoon. This will have the Timelord Controls set and regular sim controls set and all the remaining functions I had planned excluding Lot transition.

Lot Transition is working, very basic, and as a reward to those who have been actively commenting, or showing support through other means I will be giving them exclusive access to the test releases as I add and enable more and more features into it over time. With the initial function of being able to travel back and forth to community lots. I have sent out emails inviting those interested to let me know and they will be provided links, if you did not get an email and believe this to be an error it is likely I do not have a email contact for you, or not sure if the email addresses are for the right person, as I get quite a few. So if this is you and there are atleast a dozen people I can think of that I do not have email contacts for drop me a line with your email address and I will be happy to provide the download link on Saturday if you are interested. As for everyone else, when the Mod leaves Testing wich will be likely a few weeks it will be made publicly available.

Sorry but those that just come here to download and do not contribute either in discussion, emails, or at the least show support through ad viewing, I'm sorry but I believe in rewarding people who deserve it. I track all site activity and find it sad that alot of people come here linking and bookmarking the downloads section and never go anywhere else. I hope to down the road start showing off some doctor who sims videos and fun stuff, even if they are not made with my stuff that's okay. Its Doctor Who its all good. Sims 3 is being delayed till June 3, 2009. So that gives me plenty of time to make just about everything I can think of before then.

I have about a dozen doctor who mods planned at this point that are in 1 stage or another that are not even mentioned on this site yet. So there will be tons of great things before june. Right now the order of the mods I have updating or in development listed on the site, is roughly new earth/cassandra, console interior, fob watch, doctors hand, cyber conversion unit, dalek....and then more...

Please do not hesitate to ask if you are unsure, likely if you have contributed in some manner I will be happy to give u the link.

February 5, 2009

Next Mod Coming



So I am heading out a couple hours and then its back to modding. So details as it were. Disease Chamber will allow your sims to produce medical cures for all diseases and produce a knock off of the sisterhood elixir of fire, not yet named. It will not aid in regeneration but prolong your life. Where does it come from? Well from sucking the life from sims...wich makes them zombies. And occassionally you will need to incinerate them and grow new flesh/sim. The Bad thing is Cassandra has this nasty habbit if treated badly and can find a suitable host, of temporarily taking over there body and if she doesn't get her demmands met well out goes the power....out come the zombies!

What you are looking at above is 2 seperate objects, so that they can be chained together. More details once Tardis Test is released.

Was able to get most site changes done.

Well it has been another rather late night, lots of new layout changes. Never got to post the information for cassandra new earth mod, but I will later on tonight for sure.

New Tardis Preview Available!

I didn't have as much time today as I had hoped but I thought I would atleast share this with you. A slghtly more stable version. I have disabled the appearance of Community Travel so your sim is not going invisible. Since you need another file for the actual travel.

This version has control for your lights and exterior as well as adjusted texture for handle and keyhole. Few minor other changes, not sure but I believe TimeLords can safely enter and exit aswell.

Still alot left...well a lot of little things. I will try and polish them off soon. And if need be I will provide a 3rd Preview just for fun. This package does not include the mod for travel, dont ask for it. See New & Updated for Download Link.

Enjoy

About to have a Bad Day



Well I have slightly updated K-9 still need to work on a couple things (mainly not saving), but in this version I corrected his sensor appearance so its not floating, or hidden. Available Downloads for download link.

February 4, 2009

Just a quick notice

Tomorrow night not sure what time, but for about an hour downloads will be unavailable as I am updating my mod posts. There will be an indicator on the site anyway. The rest of the time I have available tomorrow will be spent on updating the Tardis and some more on the next mod set.

I will be annoucing the details of the cassandra/new earth mod update tomorrow night as well as I hope to finish of most of the main Tardis features and provide a new download tomorrow aswell. No guarantee.

February 3, 2009

She told me to tell you..two words....



So an update on Tardis Finalizing, as you can see in picture u can now adjust exterior to 3 formats, Turn Left, Bad Wolf and Normal. Also added control for light textures on/off and a safety measure after the whole roof thing, if you land somewhere and sim can't get out it will dematerialize and random a new spot.
Travel to community and then to other community lots is now possible. Just doesn;t seem to wanna go home yet lol

Why a Sim Should never try and use a Tardis



Looks like the Sim decided to exit a little too soon before landing. Boy was I surprised to find my sim on a roof...now if only he had a remote lol.

Time For Your Input

Most of what I have planned for bug fixing is done for now, excluding the Tardis. However I am debating on whether ot not REGENERATION should allow for skin color change. And I would really like everyones opinon on this. I have never really tried to force it to stay, but I must admit when it did happen the first time I was surprised, but I never considered it really an issue. But I have off and on again recieved Emails asking for this.

I will get back to finalizing the Tardis again tonight and you should see another download very soon.

Next Update - Sonic Screw Driver



Well thanks to the suggestion of a couple posters the next update involves the sonic screwdriver, adding the initial structure for..RED SETTING. I have not decided what it will be able to do..but I'm sure I will. For now this is just a visual effect, and it is randomly sets to scan red. However it will eventually become something that is unlocked probably from River's Diary. And will have different abilities. I also rebuilt the mesh ..damm flicker was driving me crazy. In addition I reduced the room scanning from all objects to a max of 6.

Enjoy.

>See New & Test Releases for download

February 2, 2009

First update for the week

I have posted a new download of River's Diary, removed some global files that were not needed and corrected a bug in relation to reading and not placing it back down. At some point I may adjust this to place on counter and end table etc

February 1, 2009

New Earth - 10,000 Disease Chamber - Snippet

Dont mind the quality this was my first attempt at this lol..just heading out for the night, thought I'd just post this for something fun.

Tardis Testing! and the Future

Testing results, logs etc DO NOT GET POSTED in COMMENTS. I cannot respond to such requests that way, and I will not have Tech questions in the comment areas. In addtion I very specificly have mentioned in a prior post the Tardis is a PREVIEW and not not send me comments about bugs until I have released it as TEST.

To Address a couple questions asked...a TimeLord Sim will cause an error with this. In order to allow just play I made it so non timelords could use it, I never corrected it for use with a Timelord. This is fixed. Will be released with my updated mod, there are issues with getting in and out, these will be corrected.

If you have bugs on this or any mod. I have 0 problem with you contacting me and If I need to see logs I will provide my email address for you to do so. I can not fix something if I do not know it is broken. But I want full information, what you were before something happeded, if you canceled an action, if it only happens under specific circumstances, what expansions you have etc. When a mod is updated if you simply replace the file, while and object is still on lost this does not always correct the problem, especially with bones. The object need to be removed from lot and re-added ..not in all cases.. but in a lot.

I do not and will not offer support on a PREVIEW OBJECT. I always make it clear if something goes wrong your own your own. Once I release something as Test I WANT FEED BACK. How else can I make something work and have the features people want.

I am in the process of working on a new mod set, as you can see in the post below and I will post information on it as soon as I have a stable Tardis Test Release. I am also doing some house cleaning of the mods that are in TESTING and have had bugs reported to me. This is what I will be doing, along with Tardis stuff over the next week.

There will not likely be time to start anything after the Cassandra/New Earth mod before I am to start a console and interior, but that will be addressed prior to starting that project.

After that there will the Doctors Hand, FobWatch to go along with console & regen stuff. Which will bring us to all new stuff: Dalek, Cyber Conversion Unit, Torchwood Cells, Cloning Machine etc. I will be releasing more information on future mods after all the existing mods in development, or in update area are completed. Plus I will be doing a competion after the console..what that will be ?? But the reward will be to choose your own Doctor Who mod to be done.

Most of the cosmetic changes are done to the site aside from the logo area..so yeah I know bit plain. I have had acouple people send me things, but I dont want to use edited scenes/clips from the show and I dont want old mods of mine in it, nor do i want images belonging to other people, it drives me nuts even with the image of the Tardis I am using, and that will not be staying. I will either get someone to draw what i have in mind or I will wait until enough of my mods are ready that I can create a really cool background.

I dont ask much, show your support, dont just leech. Contact ME directly for tech questions. Do not post direct links to my stuff and show respect in the comments area. If your unhappy about something, if I can or able I will help. Time permiting. I cannot make all mods work for everyone, nor will I always try. If someone abuses this, I can and will put up safeguards to prevent it from continuing.

Got Flesh? (couldn't resist)

January 31, 2009

Visit Simmer Girl for some Great Stuff



Selina over at Simmergirl has created some really cool Doctor Who related clothing and Sims.
I believe all but the 9th & 10th Doctors and Jack are her creations, and even those were tweaked abit. Some great stuff and a very interesting forum, everyone should take a look, and they even show off some pics of my mods aswell. All around goodness.

January 30, 2009

Tardis Type 40 Updated - PREVIEW EDITION

I will be posting a download for the Tardis in the next few minutes. Got sidetracked by real life tonight, got dragged off to the movie "Underword: Rise of the Lycans"
Not bad, better then the second...maybe even the first...I really like the gothic catle type stuff compared to modern day.
So I didn't get quite as much done as I had hoped. Plus I swore to myself (as I often do) that I would not release it if I didn't have it all ready..well I did promise. So I will release it tonight..please please treat this as a PREVIEW. I have removed / disabled anything that could be harmful. (Namely lot transition) I will be working on it somemore tonight and over the weekend to finish it up to what I consider a stable TEST release. Please download if you are really anxious. And do not report any gliches, as I did tell you.Most of what is left is just minor things, animation tweaks, etc, so there should be nothing harmful.
But I try to keep my word. So PREVIEW in the next few min, please read bug log. Compatability should be for most expansions asside for lot transiton that will be limiting when I release it hopefully over the weekend as well. This version does not use Timelord recognition...well..its turned off or ignored for testing purposes, so for the preview I have left it off.

Tardis GraveYard


Well I'm still trying to get this ready for tonight, spent the last few hours trying very, very hard to work out the last of my lot transition issues.
Tracked it down, but I don't know if I will have enough time before my self impossed deadline to post it tonight or not...
However I said there would be a download tonight and there will, but I'm gonna use the few hours I have left to get as close as possible to a proper test release.

January 29, 2009

Missing K9 Download, SoundFx

I just noticed with all the updates I did to the site, the feed filters etc some programming behind the scenes I forgot to upload K9...Sorry about that, his link is now working.

Nice to know some will actually take the time to enform me when there is a problem. Otherwise things like that could go unnoticed for awhile.

Hope to update the expanded post mod links all to mediafire once I get my post software changed around some.

River Song's Diary

Well I squeezed in some time to get River Songs Journal working as a Journal and a Book. Afraid I couldn't really decide on anything spoilery related that wouldn't just be stupid. However I have thought of a couple possible future usses, so we may come back to this in the near future. As always treat as a test release.

I know.. I know maybe I shouldn't have mixed Journal of impossible things wih River's diary...but come on...she had to learn about him somehow, and that's my theory that I am sticking too...could he really really trust this woman enough over all the others, including Miss Rose Tyler, Bad Wolf herself? I dont think so. (If proven wrong, I don't care..I choose to believe myself)

Hope you enjoy.

River Song's Journal of Imposible Things























River Song's Journal of Impossible Things
screenshot.jpgDescription
It has always been a speculation as what her diary might contain, is this the real diary, The Doctor's Journal of Impossible things from his time as a human?
Recommended Expansions
RequiredRequired


























Version Change Log
VersionDateChanges
1.0.AlphaJanuary 27, 2009

  • Texture & Mesh
  • Standalone Readable Book
  • Interactions and able to not put away in a book case
  • Write in Jouranl (Buggy still working on)
1.0.BetaJanuary 29, 2009

  • Write in Diary now working
1.1.AlphaFebruary 2, 2009

  • Removed Global Mod Related Files (not Needed)
  • Fixed Issue When Reading book, Would Try and Put Away








Bug Tracking Log






















Downloads
VersionDateDownload
--
1.1.AlphaFebruary 2, 2009Download

More Changes

As you can see I have added feed burner service to the site I encourage everyone to subscribe, or for convience I have added email support so that you will be notified of any updates.

Who knows I might throw in something special once in awhile for those that subscribe, wanna take that chance?...

January 28, 2009

File Downloads

File Downloading will be unavailable for the next hour or so as I am correcting some issues. I will update this post when downloads are enabled again, in the meanstime if you use the links in the expanded post of the specific mod you will be able to download most mods.

***Update File Downloads are available once again.

Site Layout Changes

Okay, so as this blog is still evolving there is going to be times of change. Another one of these is happening today. I had a good suggestion about a new file hoster, mediafire. So we are gonna give em ago. I have spent the last hour or so uploading files and changing links.

There may be links I have overlooked and if so, I will correct them as they are brought to my attention.

Also I have changed K9 & Sonic Screw Driver to use an external Soundfile as some pople have had issues with custom sounds. This may or may not address all issues, since there is always the chance of conflict with other mods, but it should help some. So please download this package as well as remove old K9 & Sonic and download new. Also I have, I believe corrected a flicker issue with the sonic screwdriver, if it has not...well I may need to rebuild it...but lets hope not.

Going forward I will place all updated mods in the new & updated section for the first week or two. I also have seperated the Shared Mods aswell for a little more navigational help.

*** UPDATE
Also I have not yet updated the expanded posts with new links yet as I am looking at changind them a bit and if so I don't want to have to update them again. These will be updated over the next day or so. If not sooner.

And an additional note Tardis OLDVERSION download will not beavailable from medaifire as I will be replacing it very very soon and old version will be gone for good.

Doctor Who: Shared SoundFx























DoctorWho SoundFx
screenshot.jpgDescription
Used as a central resource file for all custom sounds. Will be recieving updates as more sounds added to new objects.
Recommended Expansions
Required


























Version Change Log
VersionDateChanges
1.0.AlphaJanuary 14, 2009

  • External File For Custom Sounds
1.0.Alpha.Rev1January 16, 2009

  • Support for Sonic ScrewDriver & K9
1.0.Alpha.Rev2January 19, 2009

  • Partial Support for Tardis
  • Renamed File








Bug Tracking Log






















Downloads
VersionDateDownload
1.0.Alpha.Rev22008Download
--

I KNEW IT!



The Secret is out. River Song's Journal of Impossible Things!


SPOILERS!




**So what is your Sim Reading?

January 27, 2009

Tardis Update Progress



Well it has been a very busy week, few set backs, but all has progressed. I have updated nearly all the old features now to work with the new version as well as some new ones. The Tardis will be release to the public this week. I can't say for sure when as I have some very busy time coming the next few days. So I will be picking away over the next couple days. The only major feature left is travelling to other lots, and I have that well underway aswell. I will release the Tardis with or without lot transiition as a Test Release by at the latest Friday night. Likely before.